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Project P.I.T.T. Achievements Guide

Twenty-three Steam trophies — from the first duck to buying the terminal empty.

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Project P.I.T.T. Achievements Guide

Project P.I.T.T. ships 23 Steam achievements. They are intern performance reviews with shouty names. This guide lists every trophy Steam exposes globally, explains the ones with public descriptions, and flags the hidden-description names so you do not invent lore Valve did not publish. Use it beside the Full Walkthrough and Later Products. Combos, crates, and product unlocks are the real homework; the badge is just HR paperwork.

Global stats a day after launch already tell a story. Almost everyone earns QWACK (first duck). Most players unlock the cash register (KACHING) and a x100 combo (MORE). Piñatas (FIESTA), all gambling crates (GAMBLING), and the trillion-dollar RICH badge sit much lower. MEGA (x300 combo), FAST (400 products per minute), CONSUMERISM (buy everything), and the END pair are rare. That rarity is not a wiki failure — it is a CPU and patience check.

Named trophies with public descriptions

  • QWACK! — First Duck. Feed one duck. If you are reading this, you can do it. Do it cleanly so the combo habit starts honest.
  • KACHING! — Unlock Cash Register. Later-phase product. Find the dedicated workbench, craft the register, and treat it as a heavy payload, not a duck with a UI. See Later Products.
  • MORE! — Combo x100. Rhythm, not panic. Time extension and bonus amplifier upgrades matter more than a bigger fan. How to Chain Combos is the class.
  • MESS! — 500 loose products. Leave stuff on the floor. Easy, ugly, and a Deck killer. Do it on desktop if you care about frames.
  • EXTRA! — Combo x200. Same as MORE with a longer window and cleaner recovery from jams.
  • LAG! — 1000 loose products. The name is the warning. Steam Deck HQ watched ~300 ducks plus piñatas plus registers drop handheld frames into the 20s. LAG is a desktop stunt.
  • FIESTA! — Unlock Pinata. A later product that explodes into more physics. Unlock it, then isolate the mess with cushion panels so your combo lane survives the party.
  • GAMBLING! — Find all the Gambling Crates. Exploration trophy. Walk dark wings, watch for wooden crates, and do not dump the last unseen crate into The Maw as a joke. Demo patches already stopped crates from spawning locked tools.
  • STUFFED! — 15,000 products fed. Throughput over a full run. Automation plus combo chaining; not a single cinematic dump.
  • WEIRD! — Unlock Anomaly. Rare later unlock. Explore, feed, and follow discovery gates from Unlock Progression. Do not expect a wiki to spoil a hidden interaction Froke wanted you to poke.
  • MEGA! — Combo x300. Endgame combo mastery. Mega combo upgrades in the terminal exist for this. Thin the floor so the sim can keep up with the audio.
  • RICH! — Reach $1,000,000,000,000. A trillion intern dollars. Combo amplifiers, chain bonuses, and later products — not duck-by-duck labor forever.
  • CONSUMERISM! — Unlock and buy everything. Empty the terminal. Requires seeing the full unlock list, which means playing phases, not only the demo.
  • FAST! — 400 products / min. Peak throughput. Slick panels and auto workbenches help; twelve overlapping magnets usually hurt. Measure with a stable factory, not a panic sweep.

Hidden-description names

Steam currently hides descriptions for BAD?, UP?, INVISIBLE?, HEAVY?, OPEN?, LOOP?, SECRET?, END?, and END!. Global percentages suggest some are mid-run exploration and some are ending flags. This wiki will not invent the missing sentences. When you pop one, you will know what you did. Community Steam guides titled along the lines of “100% Achievements + End Game” may fill those gaps as more players finish; treat player guides as unofficial, the same way this fan wiki is unofficial.

If two trophies are both named END, assume a question and an exclamation are different intern fates. Play through the stats screen and the last phase banner instead of save-scumming for a wiki checkbox.

A practical 100% order

  1. QWACK, movement unlocks, Sticky tools.
  2. MORE while still on ducks — easiest combo classroom.
  3. KACHING and FIESTA as phases introduce those workbenches.
  4. GAMBLING as a dedicated exploration lap with lights on (unlock machines that light dark wings).
  5. STUFFED naturally during a six-to-ten-hour run.
  6. EXTRA and MEGA after combo upgrades are purchased.
  7. MESS and LAG as deliberate mess sessions on a strong CPU.
  8. WEIRD, hidden names, RICH, FAST, CONSUMERISM, and the END pair as endgame.

What not to do

Do not drag a duck back and forth in The Maw hoping for repeat payouts — demo notes already list that as a patched exploit. Do not destroy your only combo line to farm MESS if you still need MEGA on the same save. Do not chase FAST on Deck with a thousand loose products. Do not wait for a Phase 3 debris event to “reset” the floor; that event was removed.

Cross-read Launch Notes for the factory fix, Steam Deck for hardware, and Tips and Secrets for height countdown and flying-with-objects. The achievements are a map of systems, not a separate game mode.

FAQ

Frequently Asked Questions

Quick answers about the full game, The Maw, and day-one patches.

How many Steam achievements does Project P.I.T.T. have?

Twenty-three. Several still have hidden descriptions on Steam. This page lists every name and every public description without inventing the hidden ones.

What is the hardest achievement?

Global stats a day after launch put FAST, CONSUMERISM, and the END pair near 0.1%. MEGA and RICH are also rare. CPU and full-game unlocks matter more than a secret button.

Can I finish achievements in the demo?

Only the early duck trophies. Cash registers, piñatas, anomalies, buying everything, and ending flags need the paid four-phase game.

Does LAG require a bad PC?

It requires 1000 loose products. That will make any PC hitch. Use a desktop, then delete the pile.